Attachments and Modifications

Attachments

Connected Hilt

While the double-bladed lightsaber is a potent weapon, there have been times where it would have been more advantageous to wield two separate lightsabers instead. To that end, this attachment enables the wielder to disconnect the two halves of a double-bladed lightsaber into a pair of functional lightsabers for when the situation warrants.

This attachment can only be applied to a double-bladed lightsaber.

Base Modifiers: The wielder can spend a Maneuver to separate the two halves of a double-bladed lightsaber into a pair of basic lightsabers, or a Maneuver to re-connect the two basic lightsabers back into a double-bladed lightsaber. If the weapon would be destroyed as the result of an opponent spending AA on their attack roll, the wielder of this weapon can flip a Destiny Point to only have one end of the weapon destroyed and allowing the weapon to otherwise function as basic lightsaber.
Modifications: 1 Reduce the type of action from a Maneuver to an Incidental.
Hard Points Required: 1
Cost: 800; Rarity: 7

Electrum Detailing

Once used by the Jedi Order as a sign of the owner’s mastery of the Force, electrum detailing was a purely cosmetic feature and as such was generally restricted to high-ranking Jedi, though that did not stop several Sith Lords from using the same process to make their lightsabers all the more distinctive.

This attachment can only be applied to a lightsaber hilt.

Base Modifiers: When making a Charm or Coercion skill check while the lightsaber is clearly visible, add Advantage to the user’s result.
Modifications: None
Hard Points Required: 0
Cost: 2,500; Rarity: 8

Modular

While the majority of weapons are constructed to be a single piece, some wielders find that being able to break the weapon down into two or more components is conducive to keeping their presence a secret until such time as necessary.

This attachment can only be applied to weapons with a base Encumbrance of 1 or less.

Base Modifiers: A weapon with this attachment requires an incidental to assemble, and a maneuver to be split into its separate components. Increase the difficulty of Perception checks by one to detect this weapon when concealed and split into its separate components. Drawing the weapon while separated requires a single maneuver.
Modifications: None
Hard Points Required: 1
Cost: 250; Rarity: 5

Weighted Vane/Spike

Some lightsaber users find that adding a Vane or Spike to the design of their lightsaber not only allows them to disguise the weapon from a casual detection, but really give them an option in close combat that doesn’t force them to ignite their lightsaber blade.

This attachment can only be applied to weapons with a base Encumbrance of 1 or less.

Base Modifiers: A lightsaber with this attachment more closely resembles an ancient mace or morning star than a modern lightsaber. This gives anyone searching the wielder an additional Setback dice to determine the weapon is a lightsaber. This also allows the wielder to treat the lightsaber as a Truncheon for purposes of close combat (Dam: +2; Crit: 5; Range: Engaged; Special: Disorient 2).
Modifications: 1 Damage +1 Mods, 1 Decrease the weapon’s critical rating by 1 to a minimum of 1 Mod, 1 Item Quality (Disorient +1) Mod.
Hard Points Required: 1
Cost: 100; Rarity: 5

Attachments and Modifications

Star Wars: Out of the Shadows TCArknight